Nearly two dozen simulations cover topics like average atomic mass, solubility with rock candy, and freezing point depression with road salt. “Interview” suspects by viewing videos, investigate the crime scene using images, and analyze evidence from the crime lab.Įxplore the chemistry of aspirin virtually with four levels of experiments, including synthesis, thin layer chromatography, and reaction conditions. This ChemCollective activity could be described as a murder mystery for chemistry students. The ChemCollective, organized by a group from Carnegie Mellon, shares virtual labs, simulations, and molecular level visualizations for chemistry (See “Resources by type” in site’s sidebar.) The Multimedia Educational Resource for Learning and Online Teaching (MERLOT) at the California State University has collected descriptions and links to a huge number of chemistry simulations, with peer review ratings and comments, and information on appropriate grade levels.
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He has delivered Lean workshops for multiple waves of Lean practitioners and developed Lean and project management software applications, such as simulations, team toolkits, and simplified VSM. Hundreds of companies and their employees have benefited from Filiep’s attentive and through lessons of Six Sigma methodologies and belt certifications. Filiep is a master in the development and implementation of Performance Analytix ®, IE’s data-driven dashboard Filiep has served an array of different industries, including government, not-for-profit organizations, mining, chemical, aerospace, and manufacturing. He has provided project implementation support, coaching, training and training material development for more than 20 years. Filiep Samyn is a Lean Six Sigma certified Master Black Belt. Charlie was an adjunct professor at the University of Michigan and received the Shingo Prize in the field of operational excellence.Ĭharlie earned a master’s degree in industrial and operations engineering from the University of Michigan and a bachelor’s degree in applied physics and mathematics from Eastern Kentucky University.ĭr. Charlie has served on panels, presented at conferences, and led seminars and workshops. Since the improvements were sustainable, the client reduced the cycle by 40% after the project ended.Ĭharlie has published articles on operational excellence, Lean manufacturing, statistical quality control, materials management, mechanical engineering, and anthropology. Results included a reduction in process cycle time from 45 days to nine days while increasing labor productivity by 50%. In manufacturing (avionics), Charlie implemented pull systems, work cells, and a high performance management process. The estimated annual savings in labor and materials was approximately $1.7 million per mine. In mining, he developed and implemented a methodology to double the rate of tunnel advancement by increasing the number of blasts per shift as well as advancement per blast. In the manufacturing and mining sectors, he focuses on operational excellence, continuous improvement, and sustainable implementation. In his spare time, Oscar enjoys working with horses and cattle, and is passionate about restoring old motorcycles.Ĭharlie Standard has led financial and operational turnarounds for more than 25 years. He holds a mechanical engineering degree from Eafit University, Medellín, Colombia. Oscar is fluent in Spanish, English, and Portuguese. He has earned many qualifications from several engine and equipment manufacturers in different market segments. He designed maintenance routines for new and updated equipment, monitored life cycles through non-destructive practices and tribology. Oscar was the project engineer for a global leader, designer and manufacturer of power generation equipment, power systems, heavy fuel oil, diesel and natural gas engines. His strengths lie in analyzing and improving maintenance plans related to savings in consumption of fluids, eliminating bad repair habits and inadequate operation of equipment, and increasing overall lifespan. Oscar has more than 10 years of experience in corrective, preventive, predictive, and total productive maintenance programs. He is a troubleshooter and an expert in sales and business development in Latin America, mainly focused on value projects and/or new technologies for construction, mining, naval, agricultural, oil & gas. Reliability Centered Maintenance and optimization of maintenance programs are Oscar Vasquez’s area of expertise. – Walter Visentin, Vice-President Manufacturing, FGF IE did an excellent job mentoring and coaching the 9 CI team members throughout their Green Belt certification, and it was evident that they genuinely cared for the success of the program. The Champion and Lean training with our Plant Leaders was successful in giving them the necessary knowledge of the program and highlight their role in CI success. Thanks to IE, our CI team has gained many tools and skills that can be used to better achieve business goals and ensure that they are sustainable. IE was successful in teaching the new problem-solving methodology, which has delivered real results at FGF. To realize this goal, IE conducted Lean and Six Sigma Green Belt training for the FGF Continuous Improvement Team as well as facilitated a Kaizen event and mentored the GB candidates throughout their certification projects. Performance Excellence Management ServicesįGF partnered with Implementation Engineers (IE) to assist in implementing a standardized structure and problem-solving approach to achieve business results. This type of ADHD can be the easiest to spot, as people with combined ADHD display hyperactivity or impulsivity (i.e. In order to be diagnosed with combined ADHD, someone must exhibit six symptoms from each of the other presentations. This presentation involves symptoms from both inattentive and hyperactive-impulsive types. The other presentation of ADHD that bears many similarities to the inattentive presentation is the combined presentation. According to Healthline, a study showed that 62% of adults with ADHD had the combined type, 31% had the predominantly inattentive type, and only 7% had the hyperactive-impulsive type. Though this presentation might seem more common due to the stereotypes surrounding ADHD, hyperactive ADHD is rarer than you may think. Difficulty waiting in line or waiting for their turn.Inability to keep their thoughts to themselves, issues with interrupting people or blurting things out.Running around or being active in inappropriate situations (may look like excessive restlessness in adults).These symptoms are also much more disruptive in a classroom or work setting, making this type of ADHD more noticeable. These are what many people expect to see when they think of someone with ADHD. ADHD SymptomsĪDHD as it’s separate from what was considered ADD is predominantly hyperactive-impulsive and combined presentation. Because of this, many people with inattentive ADHD are not diagnosed or referred for ADHD treatment, though it can affect performance in school and work just as much as other presentations. These symptoms are much less obvious to the untrained eye than other presentations of ADHD. Disorganization, both with their spaces and activities lacking time management skills.Putting off tasks that require large amounts of mental energy for an extended period.Easily distracted by their surroundings.Failure to follow through on tasks or finish projects on time.Seeming not to listen, gets lost in their own head.Lacking attention to detail, tendency to make simple mistakes.Some of the symptoms specific to inattentive ADHD include: Inattentive symptoms that used to be classified as ADD are just as common as the other presentations of ADHD, though they tend to be seen more often in women and girls with ADHD. ADHD symptoms vary across presentations, so not every case of ADHD will look similar. Though ADHD and ADD are essentially one in the same, inattentive ADHD/ADD has symptoms that are distinct from other types of ADHD. That being said, here is a layout of the differences between what people might mean when they say ADD and the other forms of ADHD, as well as the reasoning behind combining them into one term. This is why, in a formal sense, ADD is no longer a relevant term. Though there is a difference between inattentive ADHD or ADD and the other forms of ADHD, they are all considered ADHD. Hyperactive and combined ADHD are what most people think of as “typical” ADHD, which is where the distinction between what was considered ADD and the more hyperactive types of ADHD comes in. There are multiple subtypes of ADHD: inattentive ADHD, hyperactive ADHD, and combined inattentive and hyperactive ADHD. Attention-deficit disorder (ADD) refers to people who have a specific type of ADHD (attention-deficit/hyperactivity disorder) called inattentive type ADHD. The difference between ADD and ADHD confuses many people-largely because there really isn’t a difference. At some point, you may have heard someone talk about ADD and wondered, “Is that the same thing as ADHD, or is it something else?” All Cars In Vin Diesel's Updated 2023 Car Collection.However, heavily modified examples or cars in exceptional condition could be worth significantly more. As of my knowledge cutoff in September 2021, a well-maintained, stock 1995 Mazda RX-7 was generally priced between $25,000 and $50,000 in the United States. The price of a 1995 Mazda RX-7 can vary widely depending on factors such as its condition, mileage, modifications, and location. The car is modified for drifting and racing, with a large rear spoiler, aftermarket wheels, and other performance upgrades. The main character Sean Boswell, played by Lucas Black, drives a 2006 Mitsubishi Lancer Evolution IX in the movie "The Fast and the Furious: Tokyo Drift". The cars used in Fast and Furious Tokyo Drift include the 1967 Ford Mustang Fastback, 1995 Mazda RX-72002, Nissan Fairlady Z (350Z), 2003 Dodge Viper SRT-10, 2005 Honda S2000, 2005 Mitsubishi Lancer Evolution VIII, 2006 Mazda RX-8, 2006 Nissan 350Z, 2006 Nissan Skyline GT-R (R34), 2006 Subaru Impreza WRX STI, 2007 Shelby GT500, 2007 Nissan Sentra SE-R Spec V, and 2008 Ford Mustang Shelby GT500KR. What cars are in Fast and Furious Tokyo Drift? The list has been based on the base price of the cars when new and for older models (models before 2000), their price when new adjusted for inflation has been considered. Owing to that we made a list of the ten most popular cars featured in Tokyo Drift. But no other movie in the series featured such gems from JDM as Tokyo Drift. Thus a perfect match made in heaven for franchises like Fast and Furious. These cars were powerful, drove and handled well, and were mod-friendly. The word JDM stands for ‘Japanese Domestic Market’ and simply refers to the cars that are made by Japanese carmakers. The technical skill of the three musicians is staggering: Lifeson’s expressive, versatile guitar playing, Lee’s impressive dexterity on bass and keyboards - often at the same time - and not the least of which, the inimitable Mr. Rush has dabbled in new wave, electronic music, pop, reggae, and world music, the wide array of instruments all three employ redefining what a rock trio could accomplish onstage. There’s so much more to the band than that - more musical and thematic variety than many are willing to acknowledge. Reviled by critics - or worse, completely ignored - for a good portion of their career, Geddy Lee, Alex Lifeson, and Neil Peart have defied odds time and again, the music showing a remarkable amorphous quality, changing with the times yet never pandering, retaining an astounding level of popularity to this day.Īlthough the band’s groundbreaking combination of heavy metal and progressive rock was what made it famous in the first place, appealing greatly to the teenaged hesher crowd in the ’70s while the critical elite scoffed, to call Rush a “progressive power trio” today is like calling Bob Dylan a protest singer. For a band that has sold more than 40 million albums worldwide, whose streak of consecutive gold and platinum records is topped only by the Beatles and the Rolling Stones, trying to nail down the exact reason why Canadian trio Rush is so adored by so many is never easy. Using the function above, it can be calculated, however, that their task would require 2 to the 64th minus 1, or 18,446,744,073,709,551,615 moves. It is said that when the priests finally complete the puzzle it will usher in the end of the world. The Tower of Hanoi, also called the Tower of Brahma and the End of the World Puzzle, is based on a legend involving an esoteric Buddhist monastery in Vietnam where generations of priests toil to move 64 golden discs between three posts in the center of a prayer hall. The Tower of Hanoi puzzle was developed by French mathematician Édouard Lucas in 1883. For example, a Tower of Hanoi puzzle played with three discs can be solved in seven moves and a five disc puzzle can be solved in 31 moves. The most efficient means to solve the puzzle (the fewest number of moves required) follows the simple function 2^n - 1, where n is the number of discs in the puzzle. Only one disc is allowed to be moved at a time, only the top most disc can be moved from a stack, and larger discs cannot be stacked onto smaller discs. The rules to the puzzle restrict how discs can be moved from one peg to another. The puzzle starts with all the discs stacked in ascending order on one peg in a conical tower and the object of the puzzle is to reconstruct the tower onto another peg. The Tower of Hanoi is a puzzle consisting of moving a series of discs of various sizes among three pegs.
Infravermelho, para estudar a composição e a bioquímica de frutos e bebidas. Magnética nuclear e técnicas acopladas, e também espectroscopia de Métodos espectroscópicos, em especial espectroscopia de ressonância O trabalho apresentado nesta tese pretendeu desenvolver e aplicar A review of existing and comparable Raman measurements on such nanowires is presented and the implications of the main results in this thesis are discussed in terms of a general interest to the wider physics community. The results are compared with similar results on carbon nanotubes which suggests that the optical transitions responsible for the Raman resonances are excitonic and is likely general to small diameter nanowires. This allows us to determine the coherence lifetime of the underlying optical transition: 9fs at 295K and 18fs at 50K. We set out the evidence that this result can be understood by a model in which the resonance’s broadening is dominated by the coherence lifetime broadening. Through detailed analysis of temperature dependent resonance Raman data we can understand this effect in terms of broadening of the linewidth of the optical transition. Most strikingly, our results indicate a decrease in the rate of Raman scattering as a function of increasing temperature, not clearly in-line with the expected behaviour of Raman scattering due to an increase in the thermal phonon population. We couple the Raman results with HRTEM and utilise symmetry arguments to propose two of the fundamental vibrational modes at 47cm⁻¹ and 52cm⁻¹ are associated with vibrations with Bg and Ag symmetry respectively. The Raman spectra are analysed and show that 1D HgTe within a SWCNT exhibits new Raman peaks not associated with modification of the bulk material. In this body of work we perform resonance Raman spectroscopy experiments with excitation photon energies of 1.65eV to 1.90eV and sample temperatures between 4-300K on an ensemble of HgTe filled single-walled carbon nanotubes. This work demonstrates that due to the effect of quantum confinement on the electronic wavefunction and the reordering of atoms creating a new allotrope of HgTe never previously measured, new physics of 1D materials is observed. Extreme nanowires are nanowires at the absolute limits of the nanoscale, in this case, just 1-2 atoms in diameter. This thesis presents the results from a temperature dependant resonance Raman spectroscopy study of HgTe extreme nanowires embedded within SWCNTs. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI 1997), March 22-27 (1997) Ishii, H., Ullmer, B.: Tangible Bits: Towards Seamless Interfaces between People, Bits, and Atoms. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI 1995), ACM, Denver, May 1995, pp. I.D., 60–65 (May/June 1995)įitzmaurice, G., et al.: Bricks: Laying the Foundations for Graspable User Interfaces. Smith, C.G.: The Hand That Rocks the Cradle. Communications of the ACM 36(7) (July 1993) Communications of ACM 36(7): Special issue on computer augmented environments: back to the real worldĬomputer Augmented Environments: Back to the Real World. Weiser, M.: Some computer science issues in ubiquitous computing. IEEE Network Magazine, 12–18 (November 1991) Quantum Research Group Ltd, (2002), Available at ĭuchamp, D., Steven, K.F., Gerald Jr., Q.M.: Software Technology forWireless Mobile Computing. InterSense Inc: Inertia Cube2 Bringing 3D To Life - Manual for Serial Port Model (2001) In: SIGGRAPH 2000 (2000)Ĭheok, A.D., Yang, X., Zhou, Z.Y., Billinghurst, M., Kato, H.: Touch-Space: Mixed Reality Game Space Based on Ubiquitous, Tangible, and Social Computing. on Information and Systems (Special Issue on Networked Reality) E77-D(12), 1321–1329 (1994)īillinghurst, M., Campbell, S., Hendrickson, D., Chinthammit, W., Poupyrev, I., Takahashi, K., Kato, H.: Magic Book: Exploring Transitions in Collaborative AR Interfaces. Milgram, P., Kishino, F.: A Taxanomy of Mixed Reality Visual Displays. Thomas, B., Close, B., Donoghue, J., Squires, J., Bondi, P.D., Piekarski, W.: First Person Indoor Outdoor Augmented Reality Application: ARQuake. Tamura, H., Yamamoto, H., Katayama, A.: Mixed Reality: Future Dreams Seen at the Border between Real and Virtual Worlds. Oshima, T., Satoh, K., Yamamoto, H., Tamura, H.: AR2 Hockey system: A collaboration mixed reality system. In: Workshop on Designing Ubiquitous Computer Games, UbiComp 2001, Atlanta, GA (2001) Mandryk, R.L., Inkpen, K.M.: Supporting free play in ubiquitous computer games. 13 Conference on Human-Computer Interaction, Tokyo, Japan (2001) ACM Press, New Yorkījörk, S., Falk, J., Hansson, R., Ljungstrand, P.: Pirates! - Using the physical world as a game board. (2002), Available at Ĭrawford, C.: Live: What a Concept!àNetworked Games. Interactive Digital Software Association: Essential Facts About the Computer and Video Game Industry. Interactive Digital Software Association: State of the Industry - Report 2000-2001. Weiser, M.: The computer for the 21st century. Myers, D.: Computer game semiotics, Play and Culture, vol. 4, pp. This process is experimental and the keywords may be updated as the learning algorithm improves. These keywords were added by machine and not by the authors. We believe Human Pacman is pioneering a new form of gaming that anchors on physicality, mobility, social interaction, and ubiquitous computing. Virtual cookies and actual physical objects are incorporated to provide novel experiences of seamless transitions between real and virtual worlds and tangible human computer interface respectively. Pacmen and Ghosts are now human players in the real world experiencing mixed reality visualization from the wearable computers on them. By setting the game in a wide outdoor area, natural human-physical movements have become an integral part of the game. This is a physical fantasy game integrated with human-social and mobile-gaming that emphasizes on collaboration and competition between players. Human Pacman is an interactive role-playing game that envisions to bring the computer gaming experience to a new level of emotional and sensory gratification by setting the real world as a playground. |